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Tomb Raider: Reloaded

Tomb Raider: Reloaded is a stylized action arcade game developed for mobile devices.

Role: Lead Environment artist (though I moved to Vikings Valhalla halfway through)
-in most cases I concepted the scenes myself based off of refrence from the original Tomb Raider game
-greyblocked, modelled, sculpted, UV'ed, and baked environments
-placed/composed everything in scenes
-provided feedback and ensured quality of assets
-provided mentoring
-worked with Design to ensure the layout worked for gameplay
-prepared scenes for export
-ensured budgets were met

Zehra Khan worked on environments with me, and while I was there she did all the texturing and lighting
Tony Tsang was the Art Director

https://www.artstation.com/zehrakhan
https://www.linkedin.com/in/silentt/

This decorative pillar and base is something I made for our pitch to the publisher.

Modelled, sculpted, textured

This decorative pillar and base is something I made for our pitch to the publisher.

Modelled, sculpted, textured

Decorative Pillar and Base

Tihocan Facade; Retopo and High Poly sculpt.

A good example of stonework.

Tihocan Facade; Retopo and High Poly sculpt.

A good example of stonework.

Carved Cliff; Retopo and High Poly sculpt

Concept by Albin Desboeuf

Carved Cliff; Retopo and High Poly sculpt

Concept by Albin Desboeuf

Crumbling Sun Gate: Retopo and High Poly sculpt

Another example of stonework with significant damage.

Crumbling Sun Gate: Retopo and High Poly sculpt

Another example of stonework with significant damage.